Turbo Leaper Patch Notes
Demo 2
Added Winter Challenge mini-campaign
Added new main playable characters
Winter Classic Scruffy, inspired by Scruffy from Super Freaks by Joe Mama & KingNormal
Eris Altair & Snow B.U.D.D., from B.U.D.D. by EngineerKappa
Ellie, from Tacti-Cat by Null3D
Added seven new secret characters
Graphical overhaul, doubling the rendering resolution of the game
Smoother fine movements and rotations of sprites
High definition font rendering added
New user interface elements
Added character icons, player health display, and Gems counter
Added new pause menu
You can now restart from both the most recent checkpoint and the start of the level
Updated title screen
New tabbed main menu
Added Soundtrack menu
Updated credits to a scrolling list
Added cool and chill folks to the credits list
Fixed being able to return to the title screen/main menu from pressing Back while in a further menu
Fixed pausing bugs
Fixed timer resetting when dying
Adjusted Calliginis Wing boss fight
The weak spot horn has a glow effect
Improved Fred’s Kranion Suit Boostdash controls
If not holding a direction, you will dash toward the direction you’re facing
If holding a direction and press Special, you’ll dash toward the button
Fixed Scruffy’s spinning jump ability, allowing him to hit enemies from below
Fixed spiky enemies being invincible but not harming the player
Added new drone enemies to Cardboard Cove
Adjusted the layout of Cardboard Cove’s section after the boss fight
Added new music to Adventure Begins and Surfin’ U.S.C.
Fixed audio playback on demo campaign completion
Various sound mixing fixes
Added new sound effects
Adjusted fade block behavior
Redesigned Campaign menu with higher resolution artwork
Demo 1: for Sage ‘23: Version 2
Fixed "Press Start/Enter" prompts. You can now press Start, Enter, or Space to proceed to the game, or continue from the demo completion and Control Guide screens.
Refined controls on controllers
Running is now done with the trigger and/or bumper buttons
Special Actions are now done with the left face button (X on Xbox controllers, for example).
Control remapping will be added in the future
Added jump-through platforms above the Mushroom Springs in Adventure Begins: Jumpy Beginnings
Adjusted Turret Tread boss:
Counter Laser is no longer an instant death attack.
Fixed Uncle Swordsman Walkie Talkies:
In Extradimensional Juice Factory, fixed dialog progression
In Cardboard Cove, fixed lock-up upon interaction.
Updated title screen
Added developer/publisher name and version number to the top.
Redesigned visuals, including adding "Demo 1" and refining the logo.
Replaced audio in the Control Guide with a new song.
Minor fixes to sound mixing
Properly wrapped audio files into game executable